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 102 Dalmatians - Puppies To The Rescue

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تاريخ التسجيل : 11/07/2010

مُساهمةموضوع: 102 Dalmatians - Puppies To The Rescue   الإثنين أغسطس 23, 2010 7:30 am

102 Dalmatians - Puppies To The Rescue
Also known as: "Disney's 102 Dalmatians: Puppies to the Rescue"
Trap Jasper:
------------
When Jasper starts chasing you, run - do not bark or fumble. Run to the
beehive that Fidget showed you. If you do this, Jasper will get buzzed.

Trap Horace:
------------
Find Horace near the blue steps in Piccadilly. Open the manhole. Then let
the dog do all the work to trap Horace.

Defeating Cruella 1:
--------------------
Shoot Pineapples and hit her five times to win.
Note: Power-ups such as the steak will be all around.

Finding Lucky:
--------------
Go behind the chair in the house and push on the wall.

Finding Rolly:
--------------
Enter the kitchen and look inside the cupboard.

Finding a bone:
---------------
Go to the cash register in the toy store level and open it. A bone will appear.

Parrot ride:
------------
If you get 100 bones on each level, Waddlesworth the parrot will give you a ride.
When you have your bones, find a blue mark on the floor. He will ask if you want
a ride. Answer "Yes".

Television screen:
------------------
Go to the television in the living room in the De Ville Manor level. Bark or run
into the television to see a hidden screen.

Level 1: Get all the bones:
---------------------------
Chase the pigeon to the pigeon statue to get the rest of the bones.

Level 1: Finding the nut:
--------------------------
In level 1, Regents Park, you must find Fidget's nut to get all the bones. First,
you must get Jasper. Then, talk to Fidget and she will ask you to find her nut.
Her nut is in the gate that you open by defeating the car toy.

Level 2: Finding a bone:
------------------------
Go to the cash register in the toy store level and open it. A bone will appear.

Level 2: Getting the puppy:
----------------------------
In level 2, the toy store, go into the second room and down a slide. You will see
Tibs by the water gun. Squirt ten bubbles to get a crate. Squirt the balloon to get
the puppy on the ground.

Level 3: Trap Horace:
---------------------
Find Horace near the blue steps in level 3, Piccadilly. Open the manhole. Then
let the dog do all the work to trap Horace.

Level 3: Getting on the pillar:
-------------------------------
Once you get to level 3, Piccadilly, talk to Fidget. Follow her to the town square.
Talk to her at the town square and she will tell you about the pillar. Find the four
smaller statues and press 3 when you are close to them. After the pillar is as low as
it can go, jump on it and press 3 to go up. When you are at the top, jump off.
There will be a surprise on top of the pillar.

Level 15: Trapping Lepelt:
--------------------------
In level 15, Spooky Forest, go to a place where you see a log. Make sure you talk to
Crystal first. After you talk to Crystal, try to leave that area by going past the
tree farthest away from the log. Lepelt will see you. Then, run back to the log.
Then, the puppy will do the work.

Level 17: Television screen:
----------------------------
Go to the television in the living room in level 17, De Ville Manor. Bark or run
into the television to see a hidden screen.

Make Lepelt speak:
------------------
Once you are in the Royal Museum level, go through a door with a pyramid picture
next to it. You will immediately see a giant pyramid. Go around the pyramid until
you see a door. Go in the door. Lepelt will be standing behind a pot. Do not go
over there yet. Jump into the sarcophagus that he planned for a trap and let the
puppy trap him. Once the puppy has trapped him, jump on top of the sarcophagus
and go where the face is. He will say a few different things each time you jump
on him.

Stuck cart:
-----------
In the Ancient Castle, go to where the catapult is outside. You will find a moving
cart with some hay on it. Bounce on it to find an extra try and some bones. To stop
it, let the cart push you towards the gate (which you open by defeating the toy
closest to it). After it stops pushing you and starts to move in the other
direction, stay where it stopped pushing you. When the cart returns, wait until it
is almost touching you, then bark. It will be stuck until you jump on it again.
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